jSwtch Posted August 2, 2018 Share Posted August 2, 2018 Hello, I am interested in recreating this effect here: https://gijsroge.github.io/tilt.js/ in pixijs. Is this best modeled with a skew or a scale? I am not really sure where to start. I have been looking at https://pixijs.io/examples/?v=release#/projection. Is 'containerSprite.proj.mapBilinearSprite(containerSprite, quad)' more expensive to run than 'containerSprite.proj.mapSprite(containerSprite, quad)'? The only difference I see is the ability to wrap around backwards, which isn't a use case I need. ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted August 2, 2018 Share Posted August 2, 2018 Bilinear is rarely used, its not 3d effect, its a very strange projection. Sprite2d, mapSprite is faster. You can also setup a 3d camera for Sprite3d and change its pitch angle a bit. Quote Link to comment Share on other sites More sharing options...
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