MrGroove Posted August 2, 2018 Share Posted August 2, 2018 Hi everybody, is there any limitation regarding the number of vertices for a substraction in Babylon / CSG? I've got a complex (imported) object and my browser hangs up (JS out of memory error). With a simple object, it works perfectly. Best regards Quote Link to comment Share on other sites More sharing options...
MrGroove Posted August 2, 2018 Author Share Posted August 2, 2018 My CSG after BABYLON.CSG.FromMesh has about 100'000 Polygons Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2018 Share Posted August 2, 2018 Unfortunately yes there is a limit as the CSG operation is quite expensive. I don't know the limit precisely but I think you hit it Just to be sure: does it work with a simpler mesh? Quote Link to comment Share on other sites More sharing options...
MrGroove Posted August 2, 2018 Author Share Posted August 2, 2018 Hi, yes. With a simple mesh it works. Best Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2018 Share Posted August 2, 2018 Ok so you hit the limit can you split your big mesh? Quote Link to comment Share on other sites More sharing options...
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