JonVarner Posted July 30, 2018 Share Posted July 30, 2018 On my current project I have the need to swap out textures at specific frames. For example: at frame 5 swap image1.jpg to image2.jpg. Then at frame 10 swap image2.jpg to image3.jpg and so on. Right now I am simply doing a loop where I check the current frame and make that swap accordingly. But as there are a handful of cases to check, doing a loop to check on each frame seems efficient. Anyway, I figured I would ask here in case others had thoughts on how to do this more efficiently. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 30, 2018 Share Posted July 30, 2018 Well I would probably have done it like that Quote Link to comment Share on other sites More sharing options...
JonVarner Posted July 30, 2018 Author Share Posted July 30, 2018 Hey Deltakosh, thanks for confirmation. I had been looking at the "Animation Events" and trying to figure out how I could leverage them. But maybe I will stick to the loop for now. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 30, 2018 Share Posted July 30, 2018 Yes, you've got more control this way Quote Link to comment Share on other sites More sharing options...
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