Gabriele Natussi Posted July 26, 2018 Share Posted July 26, 2018 Hi guys! I'm trying to learn Babylon.js. It's really cool! I created a simple configurator with a mesh imported from blender and works fine on localhost. However, when I put my files online, I can't see the meshes and the page remains blank. The Console returns this error: . BJS - [17:53:08]: Unable to import meshes from 3d/cube.babylon: Failed to load scene. t._ErrorEnabled @ babylon.js:4 f @ babylon.js:36 (anonymous) @ babylon.js:36 p @ babylon.js:4 XMLHttpRequest.send (async) s @ babylon.js:4 d @ babylon.js:4 t.LoadFile @ babylon.js:4 b @ babylon.js:36 i @ babylon.js:37 (anonymous) @ babylon.js:37 load (async) t._checkManifestFile @ babylon.js:37 t @ babylon.js:37 i._loadData @ babylon.js:36 i.ImportMesh @ babylon.js:36 createScene @ configurator.js:71 (anonymous) @ configurator.js:100 It seems that the .babylon file does not exist... but it exists! If I create a simple cube or another mesh (not imported from blender) it works fine... I attach the project folder. And this is the url http://test.zerounosoftware.com/configuratore/ Thank you in advance! configuratore.zip Quote Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2018 Share Posted July 26, 2018 Hello make sure your server serves .babylon mime type file. This is probably your problem here And welcome!! Gabriele Natussi 1 Quote Link to comment Share on other sites More sharing options...
Gabriele Natussi Posted July 27, 2018 Author Share Posted July 27, 2018 Thank you so much @deltakosh! ? I'll take a look! Quote Link to comment Share on other sites More sharing options...
Gabriele Natussi Posted July 27, 2018 Author Share Posted July 27, 2018 14 hours ago, Deltakosh said: Hello make sure your server serves .babylon mime type file. This is probably your problem here And welcome!! It works!!! Thank you so much!! ? GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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