devAxeon Posted July 26, 2018 Share Posted July 26, 2018 Hi, Not sure if it's a bug (rather an observation), but when I'm using BABYLON.DefaultRenderingPipeline(), it remove cameras from the given array. I think the function should make a copy of the given array, because if I give scene.cameras, the function remove cameras from the scene. Here's the PG: https://www.babylonjs-playground.com/#KZZ4TI#1 Thank you !! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2018 Share Posted July 26, 2018 Pinging @trevordev Quote Link to comment Share on other sites More sharing options...
trevordev Posted July 28, 2018 Share Posted July 28, 2018 @devAxeon Yep, this looks like a bug, thanks for finding this and providing a fix, Ill try to get a PR out with your fix and make sure nothing else is effected by this by sunday. See: https://github.com/BabylonJS/Babylon.js/issues/4844 devAxeon 1 Quote Link to comment Share on other sites More sharing options...
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