roland zhang Posted July 26, 2018 Share Posted July 26, 2018 there's something wrong to compute boudinginfo for mulit meshes imported from gltf and babylon file. but if meshes located in obj file, the result is correct. https://www.babylonjs-playground.com/#UCDS98#1 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2018 Share Posted July 26, 2018 Well the gltf file contains TransformNode which has no geometry so min and max == 0 Here is how to do it: https://www.babylonjs-playground.com/#UCDS98#2 Quote Link to comment Share on other sites More sharing options...
roland zhang Posted July 27, 2018 Author Share Posted July 27, 2018 (edited) @Deltakosh Thanks very much, but I still have some question about babylon format file. https://www.babylonjs-playground.com/#UCDS98#3 the file is exported from 3dsmax Edited July 27, 2018 by roland zhang Quote Link to comment Share on other sites More sharing options...
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