babbleon Posted July 21, 2018 Share Posted July 21, 2018 Hello, For those that are interested, I have been able to tweak the Blender exporter to grab the vertex positions of a mesh over time and save it to metadata. As this comes straight from Blender it will also support PC2, MDD and animated modifiers. Files could end up quite large though if there's a lost of frames and / or a dense mesh. Clearly there's an issue with missing faces but here's a PG: https://playground.babylonjs.com/#XIF0AK#1 Quote Link to comment Share on other sites More sharing options...
dbawel Posted July 22, 2018 Share Posted July 22, 2018 @babbleon It's clear what you are doing, but I'm not certain what your question might be. Can you ask the question a bit more directly? DB Quote Link to comment Share on other sites More sharing options...
babbleon Posted July 22, 2018 Author Share Posted July 22, 2018 Hi @dbawel, sorry - there was no question - I should have posted this in 'Demos and Projects'. It was just to show the progress on getting animated vertex data from Blender into Babylon. Quote Link to comment Share on other sites More sharing options...
dbawel Posted July 22, 2018 Share Posted July 22, 2018 @babbleon Understood. I see what you are pointing to, and assumed there was a question associated with the info. However, I'm glad you wrote this in a post, as I doubt I would have taken a look at it in the Demos area; as I rarely get there anymore. On 7/21/2018 at 2:42 AM, babbleon said: https://playground.babylonjs.com/#XIF0AK#1 This is a very cool PG scene... DB Quote Link to comment Share on other sites More sharing options...
babbleon Posted July 23, 2018 Author Share Posted July 23, 2018 Cheers, @dbawel - here's one without the missing faces: https://playground.babylonjs.com/#XIF0AK#3 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 23, 2018 Share Posted July 23, 2018 Really cool indeed! Quote Link to comment Share on other sites More sharing options...
babbleon Posted July 23, 2018 Author Share Posted July 23, 2018 Thank you @Deltakosh. Here's another - the cloth having been generated in Marvellous Designer. Very expensive in terms of data, this file is ~ 10Mb but economies could be made with density of mesh (this is the killer in this case) and number of frames. https://playground.babylonjs.com/#XIF0AK#4 Quote Link to comment Share on other sites More sharing options...
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