Pryme8 Posted July 18, 2018 Share Posted July 18, 2018 Is there a way to clone a mesh, then manipulate the new ones UV data? it seems to not work and I have to re initialize a whole new object to get different UV Buffs. https://www.babylonjs-playground.com/#NAG06Y#72 ^ new mesh https://www.babylonjs-playground.com/#NAG06Y#73 ^ cloned mesh notice the meshes have the same UV as the texture that is projected onto them is the same vs when I reinitialize the custom lathe mesh: Quote Link to comment Share on other sites More sharing options...
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