HoratioHuffnagel Posted July 18, 2018 Share Posted July 18, 2018 Hey, Just wondering if anyone has had any success with Oculus Go or similarly low powered VR headsets. I am deliberately avoiding the higher end Rift and Vive devices that require stand alone PC's. In particular, I am looking to make a game using something like Bablyon, ThreeJS etc and presumably package it with Cordova or Cocoon or something - in VR that will run "natively" on this kind of device. But I am having a terrible time finding information on performance, what kind of scene size, vertex count I can expect etc. I would like to tackle a unique idea I have for an escape the room game - low poly environments would be fine - but I would need to be able to use the full Oculus Go input system (with 3DOF). Any links / reading material would be appreciated! Cheers! Quote Link to comment Share on other sites More sharing options...
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