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Oculus Go and VR


HoratioHuffnagel
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Hey,

Just wondering if anyone has had any success with Oculus Go or similarly low powered VR headsets. I am deliberately avoiding the higher end Rift and Vive devices that require stand alone PC's.

In particular, I am looking to make a game using something like Bablyon, ThreeJS etc and presumably package it with Cordova or Cocoon or something - in VR that will run "natively" on this kind of device. But I am having a terrible time finding information on performance, what kind of scene size, vertex count I can expect etc. I would like to tackle a unique idea I have for an escape the room game - low poly environments would be fine - but I would need to be able to use the full Oculus Go input system (with 3DOF). 

Any links / reading material would be appreciated!


Cheers!

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