Pryme8 Posted July 17, 2018 Share Posted July 17, 2018 Just that, in a scene like this: https://www.babylonjs-playground.com/#NAG06Y#10 How would one go about defining custom cap uvs, on the createTube. also, for the sides of the tube is there a way to make its uv be restricted/transposed to a range... so like instead of 0,0,1,1 space have it build the tubes side for example in the range of 0.6,0.6,1,1 or something simular? NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted July 18, 2018 Author Share Posted July 18, 2018 https://www.babylonjs-playground.com/#NAG06Y#16 Did not do the caps, but I figured if I really wanted to I could with disc and my uv projection method. NasimiAsl and Nabroski 2 Quote Link to comment Share on other sites More sharing options...
jerome Posted July 18, 2018 Share Posted July 18, 2018 The tube cap texturing has a simple (poor) implementation. Maybe shoud you consider using a cylinder instead ? http://doc.babylonjs.com/how_to/createbox_per_face_textures_and_colors#cylinder Quote Link to comment Share on other sites More sharing options...
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