NoxBrutalis Posted July 17, 2018 Share Posted July 17, 2018 (edited) Hey everyone, It seems that sounds are accumulating when the game isn't focused. So when i click to another page for example, the sound of the game mutes, but when i click back to the game all the sounds that happened while it was muted seem to play all at once. Before this I think I was making it worse by not having sounds assigned to variables. So originally I was doing this whenever I needed a sound to play : this.scene.sound.play('sound'); the sound seems to be more consistent now that I also assign the sound to a variable and call play on the variable instead: this.sound_gunshot = this.scene.sound.add('gunshot') // gunshot already this.audio.load -ed this.sound_gunshot.play(); However, the problem still stands regarding sounds not being consumed when the game isn't focused. Any ideas about this? Thanks in advance for your time. EDIT - sorry I dont think this is actually an issue. Either it was just needing to change the way the sound was played, like above, or it was that I was using game.sound.add in one place instead of scene.sound.add. Either way I can't say that the problem is noticeable. Feel free to delete the post (don't think I can myself). Edited July 17, 2018 by NoxBrutalis solved Befive.Info 1 Link to comment Share on other sites More sharing options...
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