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[Phaser] Underworld Chaos


zelcard
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Underworld Chaos is a level-based retro platformer-shooter which graphics brings out the best of 16-bit color pallete for the ultimate old-school experience.
Currently there are over 40 levels, 20 types of enemies and over 5 different pickups available in classic mode as well as endless mode for those who are chasing after a highscore.

LINK TO PLAY:

https://zelcard.itch.io/underworld-chaos

 

 

Screenshot_1.png

Screenshot_2.png

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Very confusing. It says 'Y' to jump. After some time I figured out it was 'Z'.
Also, I keep trying to climb the hanging chains, but I guess it's just decoration?
A better 'goal' would be nice. Maybe like climbing the level to the top.
And even if you only used 256 colors, it should look a lot better.

Otherwise, very smooth and professional. Has potential.

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I love the 16-bi old-school look! I didn't get very far though, once I press left arrow, it keeps moving that direction as if the key was tuck.. also, you may want to use space for jump, as Milton said, "Y" should be jump but it is "Z" for me as well. I know about this keyboard issue because I'm Hungarian, I used to get this all the time switching back and forth between English and Hungarian keyboard layouts, using space or any other key would eliminate the issue, but space is more convenient imho.

Please let us know when these issues are fixed and we can give it another go. Looking forward to playing it :)

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I think the testing values may still be active.
I was started on level 4 and after completing it the game crashed:

phaser.min.js:3 Uncaught TypeError: Cannot read property 'width' of undefined
    at new i.Tilemap (phaser.min.js:3)
    at i.GameObjectFactory.tilemap (phaser.min.js:3)
    at GameName.Game.create (Game.js:582)
    at i.StateManager.loadComplete (phaser.min.js:3)
    at i.StateManager.preUpdate (phaser.min.js:3)
    at i.Game.updateLogic (phaser.min.js:3)
    at i.Game.update (phaser.min.js:3)
    at i.RequestAnimationFrame.updateRAF (phaser.min.js:3)
    at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3)

Other than that, I liked the game, but with the level layout it's quite hard to actually kill enemies with the shooting

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