theom Posted July 14, 2018 Share Posted July 14, 2018 Shouldn't all GUI controls set isPointerBlocker = true in order to not interfere with the scene behind? Quote Link to comment Share on other sites More sharing options...
theom Posted July 14, 2018 Author Share Posted July 14, 2018 Come to think of it, no they shouldn't because some, like text labels, can be used in the scene itself and need to ignore the mouse. Forget that I asked GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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