Hi all,
On server side I'm creating scene.
Creating meshes -> applying materials (StandardMaterial) -> applying and rotating texture (diffuseTexture).
After all of this sending scene (SceneSerializer.Serialize) to client side and loading with assetsManager.
But all meshes have same material as last loaded mesh.
Do I need to reapply materials on client side or I'm doing something wrong? I never played with materials on server side.
Any suggestions are welcome a