AndyBlend Posted July 6, 2018 Share Posted July 6, 2018 Hello everyone... Is it possible to create something like this with Babylon.js? I believe the answer is yes but I can't figure out how... Quote Link to comment Share on other sites More sharing options...
AndyBlend Posted July 6, 2018 Author Share Posted July 6, 2018 This might be related: Quote Link to comment Share on other sites More sharing options...
dbawel Posted July 6, 2018 Share Posted July 6, 2018 @AndyBlend Ah.... taking me back to the old days when we were making some of the first 3D games with simple render engines. An easy way to synthesize this is to create a cylinder in whatever shape you need, and use it's transparency to make it slightly opaque. However, I much prefer to create whatever gradient texture which applies to your environment, and use the texture alpha channel to control even further. Either way, the real key is to make use of the emmissive values to self illuminate. This takes a few minutes to get the effect you want in the PG, however once you get it, you'll be able to reuse at will. DB Quote Link to comment Share on other sites More sharing options...
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