max123 Posted July 6, 2018 Share Posted July 6, 2018 Looks like applying the following shadowGenerator.getShadowMap().refreshRate = BABYLON.RenderTargetTexture.REFRESHRATE_RENDER_ONCE; light.autoUpdateExtends = false; in combination with shadowGenerator.useContactHardeningShadow = true; doesn't really do anything: the frame rate drop is massive and remains low. I can't vouch for other properties (e.i. shadowGenerator.usePercentageCloserFiltering) as the frame rate doesn't seem to get affected. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2018 Share Posted July 6, 2018 Pinging @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted July 6, 2018 Share Posted July 6, 2018 Could you create a playground with a repro ? I am having trouble to repro this one ? Quote Link to comment Share on other sites More sharing options...
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