Swapnil Posted July 4, 2018 Share Posted July 4, 2018 I am not sure why there is an issue with the material/shader for babylon format as shown in the image of the female. I also followed the instructions given on the babylon.js documentation site where they have mentioned to reset Xform of the mesh to solve the normal issue but its still giving me this issue on the babylon playground. I am currently using 3ds max 2013. with an old version of babylon exporter plugin. I have tried to export this mesh using gltf and babylon format on 3ds max 2018 with an updated exporter but even then it's giving me the same normal issue. I have noticed in this file that any inset mesh is seen right through the top mesh for some reason. I can't really say its a normal issue per say, which is why I need help to understand what the actual problem is. The image below is what it looks like once imported on the babylon playground. The image below is what it looks like in 3ds max. Quote Link to comment Share on other sites More sharing options...
hulahula Posted July 4, 2018 Share Posted July 4, 2018 Hi @Swapnil Sorry in advance for bad english . It seem you have issue with backface - culing. I dont know how to 3d max works but try to turn on backface - culing in the 3d - max and if you will get same result ... use the tool with name - Flip normals . I hope It helps you Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 5, 2018 Share Posted July 5, 2018 It's on the object property You should maybe also try to reset scale and transform As the reset Xfrom, this will probably break your skin setup. Quote Link to comment Share on other sites More sharing options...
Swapnil Posted July 5, 2018 Author Share Posted July 5, 2018 @Alenvei and @V!nc3r Thanks for your response I did try using the object properties, checked the box for backface cul, reset the scale and transform but I'm still getting the same result. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2018 Share Posted July 5, 2018 can you share your file so our Blender demi-gods can investigate? Quote Link to comment Share on other sites More sharing options...
Swapnil Posted July 6, 2018 Author Share Posted July 6, 2018 Here is the fbx file - Click Here Hope someone can figure out what exactly is wrong. Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 6, 2018 Share Posted July 6, 2018 On 7/5/2018 at 7:04 PM, Deltakosh said: so our Blender demi-gods Except that's Swapnil works on 3dsMax ? About that, we can't import the FBX file into Blender 'cause it's an ASCII export, we need a binary. For now, in "Autodesk FBX review" the mesh seems OK. After made an import into 3dsMax (2016), I get a scale value which is not reset! Maybe this come from my FBX import, but be sure that scale is reset in your source file (aka: scale = 100). Quote Link to comment Share on other sites More sharing options...
Guest Posted July 6, 2018 Share Posted July 6, 2018 Quote Except that's Swapnil works on 3dsMax ? Lol...The playground issue killed me yesterday Quote Link to comment Share on other sites More sharing options...
Arte Posted July 6, 2018 Share Posted July 6, 2018 @Deltakosh This mean you are immortal GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.