charlie_says Posted July 3, 2018 Share Posted July 3, 2018 Slightly unusual question: I'm porting a game to PIXI (from Haxe), most of which will move quite easily except my buttons. The buttons are created from 2 textures, one is a background image (a circle) the second is an icon. I make a copy of the circle shape, apply a colour to it, and then remove the icon (all of this is with bitmapdata operations.) I then add an effect to the final output (a glow). I can think of a couple of ways of reworking this for PIXI, but am keen to make as few changes as possible from the original. So is there a way of manipulating a texture as you can BitmapData (as per Flash AS3, Phaser2, Haxe)?? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted July 3, 2018 Share Posted July 3, 2018 No, you have to port something from Flash/Haxe/Phaser or make a texture with everything using photoshop. Yes, I certainly know that problem and I'll try to fix it through my plugins I have effective BitmapData implementation somewhere... charlie_says 1 Quote Link to comment Share on other sites More sharing options...
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