Hello!
I looked through the documentation but wasn't quite sure if I missed how I might load textures for my model. Perhaps I could do this using the TextureAssetTask or ImageAssetTask? Basically, I was wondering if there was a way to accomplish this:
BABYLON.SceneLoader.ImportMesh("space_frig", "Assets/", "gate.babylon", scene, function (newMeshes, particleSystems) {
meshPlayer = newMeshes[0];
meshPlayer.position.y = 2;
//meshPlayer.re