Mursaat Posted July 1, 2018 Share Posted July 1, 2018 Hello, I'm using Phaser v3.11.0-beta1 (last commit) and I'm trying to use dynamic tilemap system. I don't know if this is the expected behavior, but I can't zoom in on the tilemap. Check this example from labs.phaser.io, when you add that to line 51 : this.cameras.main.setZoom(2); Zoom seems to be inverted, and when I do a setZoom(1/2) I get a strange result too. I also tried this other example, but nothing is displayed. Is that normal? I'm new to Phaser, so I'm still missing some things. Someone who understood how dynamic tilemap works could explain it here? Thanks. Link to comment Share on other sites More sharing options...
samme Posted July 1, 2018 Share Posted July 1, 2018 I think that must be a bug. It also zooms out on the whole scene, not just the map layers. Link to comment Share on other sites More sharing options...
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