Hersir Posted June 29, 2018 Share Posted June 29, 2018 Hi, is it know issue about shader error on Specular Aliasing PG from Master Physically Based Rendering ? BJS - [15:07:07]: Error: Validation Failed: Sampler error: Samplers of different types use the same texture image unit. - or - A sampler's texture unit is out of range (greater than max allowed or negative). Can give more information if needed. OS: Mac Desktop on chrome and safari. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2018 Share Posted June 29, 2018 Pinging @Sebavan Quote Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2018 Share Posted June 29, 2018 Should be fixed. Please let me know Quote Link to comment Share on other sites More sharing options...
Hersir Posted July 2, 2018 Author Share Posted July 2, 2018 @Deltakoshcan confirm that it works now GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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