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CreateScreenshotUsingRenderTarget does not render meshes hidden for active camera


Pascal Bayer
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I'm currently facing a strange behavior of the CreateScreenshotUsingRenderTarget and not sure if that is on purpose or a bug.

I want to create an image (rendering screenshot) that contains all meshes of the scene, however I have two cameras, one for rendering the viewport (only part of the overall scene) and one for the screenshot rendering (covers the whole scene). The PNG file rendered has the correct size but does only contain meshes that are visible (or partially visible) for the active viewport camera, all other meshes are missing. Is there a way to workaround or fix this behavior?

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