andrei.nicolae Posted June 27, 2018 Share Posted June 27, 2018 Hi, I want to use a font that I have installed locally on my computer in the game. Can someone help? Thank you. Link to comment Share on other sites More sharing options...
prob Posted June 27, 2018 Share Posted June 27, 2018 You can convert it to a bitmap font (which you can do online here) and add it as a Bitmaptext object. Link to comment Share on other sites More sharing options...
fielding Posted June 28, 2018 Share Posted June 28, 2018 First time posting, so be gentle ? @andrei.nicolae I think the easiest way to explain would be to show you how I have done it. I've included a stripped down version of the Boot.js file I am using in my current project. class Boot extends Phaser.Scene { constructor() { super({ key: 'Boot', active: true, pack: { files: [ //INSERT SOME FANCY FILES ], }, }); this.progress = 0; this.loaded = false; } preload() { // IMPORTANT: below I load google's webfont loader this.load .script('https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont') .setPath('assets/img/') .image({ key: 'foo', url: 'foo.png', }) this.load.on('progress', this.onLoadProgress, this); this.load.on('complete', this.onLoadComplete, this); } onLoadProgress(progress) { console.debug(`${Math.round(progress * 100)}%`); } onLoadComplete(loader, totalComplete, totalFailed) { // IMPORTANT: Here we utilize the webfonts loader script we loaded above. // NOTE: I played around with calling this in different places and settled // on this one currently. Feel free to play around with where it is called. // just make sure that you do not call it before it is done loading and also // make sure not to proceed to a scene that needs the font before it renders. WebFont.load({ active: () => this.loaded = true, custom: { families: ['Montserrat'], urls: ['assets/fonts/Montserrat.css'], //I included what this should look like below }, }); console.debug('completed: ', totalComplete); console.debug('failed: ', totalFailed); } update() { if (this.loaded) { this.scene.launch('Clouds'); this.scene.start('Title'); } } } export default Boot; Like I mentioned in the above comments, here is the accompanying css file. @font-face { font-family: 'Montserrat-Regular'; src: url('Montserrat-Regular.eot'); src: url('Montserrat-Regular.woff2') format('woff2'), url('Montserrat-Regular.woff') format('woff'), url('Montserrat-Regular.ttf') format('truetype'), url('Montserrat-Regular.svg#Montserrat-Regular') format('svg'), url('Montserrat-Regular.eot?#iefix') format('embedded-opentype'); font-weight: normal; font-style: normal; } Hopefully, the comments alone are sufficient. If not then the file I stripped down is here in it's ever-changing (work in progress) form: https://github.com/fielding/trouser-snake/blob/master/src/scenes/Boot.js. The game has a long way to go, so no judging haha ? If code/examples aren't your way of learning and you have any questions let me know. greendot and darklightcode 2 Link to comment Share on other sites More sharing options...
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