Bodman Posted June 27, 2018 Share Posted June 27, 2018 Hi all. I am currently developing a facebook instant game with Phaser 3 for the company I work for. One big issue that I can't seem to debug is that the game periodically loses input if it's backgrounded (as in the messenger app is backgrounded) and brought back to the forefront. One it loses input, it won't regain. It's as if it loses focus and won't refocus. The ticker is still going and it's rendering movement. Has anyone else had this issue? Anything to point me in the right direction would be great help. Cheers, pingu 1 Link to comment Share on other sites More sharing options...
b10b Posted June 27, 2018 Share Posted June 27, 2018 Just a thought ... are you setting the fbinstant.onPause() callback? Bodman 1 Link to comment Share on other sites More sharing options...
Bodman Posted June 27, 2018 Author Share Posted June 27, 2018 11 minutes ago, b10b said: Just a thought ... are you setting the fbinstant.onPause() callback? I'm not, but that points me in a better direction, I'll see if that gets triggered. ? Link to comment Share on other sites More sharing options...
Bodman Posted June 28, 2018 Author Share Posted June 28, 2018 No luck. It seems to be an issue with IPhoneX. Link to comment Share on other sites More sharing options...
samme Posted June 28, 2018 Share Posted June 28, 2018 You can try this.input.manager.touch.capture = false; Link to comment Share on other sites More sharing options...
Bodman Posted June 28, 2018 Author Share Posted June 28, 2018 It's some how fixed itself. Thanks a ton for the input! Link to comment Share on other sites More sharing options...
Recommended Posts