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FBX Mixamo model export through Blender


Mekaboo
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Hello all!

I created and rigged a model through Mixamo then brought it into Blender. Im having trouble exporting and not receivenign a .babylon file (just a log file and textures)..how do I scale the model in Blender so I can obtasin a .babylon file of my model and use it in my game or is it unecessary and just stick with the png files?

Thank you,

Mekaboo?

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Hello I replied in another topic but technically you should have the .babylon file side by side with your log unless the log content states differently

So what is the log content? :)

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