Mekaboo Posted June 22, 2018 Share Posted June 22, 2018 Hello all! I created and rigged a model through Mixamo then brought it into Blender. Im having trouble exporting and not receivenign a .babylon file (just a log file and textures)..how do I scale the model in Blender so I can obtasin a .babylon file of my model and use it in my game or is it unecessary and just stick with the png files? Thank you, Mekaboo? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2018 Share Posted June 22, 2018 Hello I replied in another topic but technically you should have the .babylon file side by side with your log unless the log content states differently So what is the log content? Mekaboo 1 Quote Link to comment Share on other sites More sharing options...
Mekaboo Posted June 22, 2018 Author Share Posted June 22, 2018 Hey I figured it out..gave my response in other message...THANK YOU? GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.