BMWPilote Posted June 20, 2018 Share Posted June 20, 2018 Hi guys, I need to set all my materials to CounterClockWiseSideOrientation as my imported source meshes are all counter-clock wise. It works fine unless I got weird result with Ambient occlusion and I am guessing that was caused by the fact that the CounterClockWiseOrientation is not considered in GeometryBufferRenderer?So how can I also setting the equivalent flag everywhere in my App? Thanks Quote Link to comment Share on other sites More sharing options...
Sebavan Posted June 20, 2018 Share Posted June 20, 2018 Could you create a repro on the playground ? This would help us a lot troubleshooting but and if you are right about the GeometryBufferRenderer, it is a bug and it should account as well for orientation. Quote Link to comment Share on other sites More sharing options...
BMWPilote Posted June 21, 2018 Author Share Posted June 21, 2018 9 hours ago, Sebavan said: Could you create a repro on the playground ? This would help us a lot troubleshooting but and if you are right about the GeometryBufferRenderer, it is a bug and it should account as well for orientation. I found that it was my mistake...it should work fine now... GameMonetize and Sebavan 2 Quote Link to comment Share on other sites More sharing options...
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