Damla Eker Posted June 15, 2018 Share Posted June 15, 2018 Hi all, I need to display a large image and dynamically hide sections of it. I already use masking to specify which parts should be displayed. The code I use to achieve this is in the form: this._topMask = game.add.graphics(0, 0); this._topMask.drawRect(0, 170, game.width, vm.ActiveGameHeight - 320); this.defaultGroup.mask = this._topMask; This is useful in that it gives me a rectangle within which the image renders. Now I need to dynamically block sections of that rectange and create areas that are not rendered. Ideally, I would like to be able to create masks similar to the image below. I cannot use presaved images because the position of the rectangles change dynamically. What is the most performance optimised way to achieve this in Phaser? (I am on version 2.4.4) Link to comment Share on other sites More sharing options...
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