Pryme8 Posted June 14, 2018 Share Posted June 14, 2018 when doing something like this: var mat = new BABYLON.CustomMaterial("cMat",scene); mat.Fragment_Definitions( `uniform float time;` ) mat.Fragment_Before_FragColor( `color.r = sin(time);` ); how do I set the time float now? if it was a shaderMaterial it would be .setFloat but that is not an option here. I tried onBindObserverable.add(function(effect){ effect.setFloat... }) *EDIT* I found the answer. On one of @NasimiAsl's examples NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
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