brentstrandy Posted June 11, 2018 Share Posted June 11, 2018 I'm pretty sure the following animation example is not calling the onStart function: http://labs.phaser.io/edit.html?src=src\animation\on start callback.js I'm also not able to get any of my animation onStart or onComplete callbacks to fire. Link to comment Share on other sites More sharing options...
NokFrt Posted June 13, 2018 Share Posted June 13, 2018 You can listen to animation events on a children of GameObject class. For example mySprite.on("animationcomplete", this.handleAnimationComplete, this); Link to comment Share on other sites More sharing options...
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