flukeout Posted June 11, 2018 Share Posted June 11, 2018 Hey everyone, wanted to let you know that after about a year of on-the-side hobby work, my friend @secretrobotron and I have launched our collaboration: Paddle Force. It's built on top of the matter.js physics engine and uses CSS and Canvas for the graphics. Audio and Gamepad support is handled with browswer APIs. Try it here https://flobotron.itch.io/paddle-force Let us know what you think of if you have any feedback or questions! Best way to play is with a pal and a couple of gamepads. secretrobotron and reopucino 2 Quote Link to comment Share on other sites More sharing options...
Jaridion Posted June 14, 2018 Share Posted June 14, 2018 Great idea and work! But honestly, the delay when hitting the ball (Badoom + emoticon) killed the fun for me after the first try as it simply felt like the game was lagging every time and i couldn't control it properly. (Reaction time + "lag" = ) Quote Link to comment Share on other sites More sharing options...
TheBoneJarmer Posted June 14, 2018 Share Posted June 14, 2018 1 hour ago, Jaridion said: Great idea and work! But honestly, the delay when hitting the ball (Badoom + emoticon) killed the fun for me after the first try as it simply felt like the game was lagging every time and i couldn't control it properly. (Reaction time + "lag" = ) This ^ Also, the spin controls are way too close to the move controls. This killed it for me. And there seems no way to change it. When I click 'Settings' I redirect back to the home screen instead of a 'Settings' page. Other than that it looks good. My suggestion is to use the mouse buttons for this. Quote Link to comment Share on other sites More sharing options...
flukeout Posted June 14, 2018 Author Share Posted June 14, 2018 Thanks for the feedback, those are good points. We'll rearrange the keys on the keyboard to space them out a bit more or make them configurable. Quote Link to comment Share on other sites More sharing options...
losthope Posted June 15, 2018 Share Posted June 15, 2018 Same here...doesn't feel like I can learn the gameplay with the "world stops". (But I do recall this "stop effect" from Mario Tennis Aces (??) ...and the Matrix franchise.) Configurable to "MOVE: Arrow keys, SPIN: control/shift" please. Amazing music... flukeout 1 Quote Link to comment Share on other sites More sharing options...
flukeout Posted June 15, 2018 Author Share Posted June 15, 2018 14 hours ago, losthope said: Same here...doesn't feel like I can learn the gameplay with the "world stops". (But I do recall this "stop effect" from Mario Tennis Aces (??) ...and the Matrix franchise.) Configurable to "MOVE: Arrow keys, SPIN: control/shift" please. Amazing music... Thanks for the feedback - we'll be removing the blast/stop effect (or maybe setting it as an option) and updating the keys this weekend! Quote Link to comment Share on other sites More sharing options...
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