davrous Posted June 8, 2018 Share Posted June 8, 2018 Hi, I've tried importing the latest Unity package from: https://github.com/BabylonJS/Exporters/blob/master/Unity/EditorToolkit/Redist/Babylon Editor Toolkit.unitypackage But it doesn't compile. Errors: - Assets/Babylon/Shaders/Unity/Interface/StandardRoughnessShaderBJS.cs(272,34): error CS1501: No overload for method `TexturePropertyWithHDRColor' takes `4' arguments - Assets/Babylon/Shaders/Unity/Interface/StandardShaderBJS.cs(297,88): error CS0117: `UnityEditorInternal.InternalEditorUtility' does not contain a definition for `IsMobilePlatform' - Assets/Babylon/Shaders/Unity/Interface/StandardShaderBJS.cs(323,34): error CS1501: No overload for method `TexturePropertyWithHDRColor' takes `4' arguments Which version of Unity should I use to test the exporter? I haven't seen it in the documentation. Also, the GettingStarted video: http://www.babylontoolkit.com/videos/GettingStarted.mp4 is pointing to a 404 Pinging @MackeyK24 David Quote Link to comment Share on other sites More sharing options...
davrous Posted June 8, 2018 Author Share Posted June 8, 2018 I've just tried also this one: https://github.com/BabylonJS/Exporters/blob/master/Unity/EditorToolkit/Archive/Babylon Editor Toolkit 2017.unitypackage and it doesn't compile also in 2017. Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted June 8, 2018 Share Posted June 8, 2018 Yo @davrous Yeah the LATEST version is for Unity 2018... The last working (Babylon.js 3.2.1) 2017 build can be downloaded here: I started a last previous version archive a while ago: https://github.com/BabylonJS/Exporters/tree/master/Unity/EditorToolkit/Archive But you should REALLY upgrade to the latest Unity 2018.1 version Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted June 8, 2018 Share Posted June 8, 2018 Sorry it does not compile for you either... Please and try upgrade to Unity 2018.1 Quote Link to comment Share on other sites More sharing options...
davrous Posted June 8, 2018 Author Share Posted June 8, 2018 Downloading it now. The issue is that we have to stick to 2017 for Windows MR projects. But it'd like to use your exporter to convert some assets, so Unity 2018 should do the job. Thanks! Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted June 8, 2018 Share Posted June 8, 2018 I dont think i ever compiled that high of a toolkit 2017.2.3 before i updated to 2018. Sorry Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted June 8, 2018 Share Posted June 8, 2018 Yep... Besides the latest 2018 VERSIONS handle PBR Shaders (Standard, Standard Roughness, Standard Specular with Simulated Specular Highlights) using the GLTF 2.0 Material Specs, much much much BETTER davrous 1 Quote Link to comment Share on other sites More sharing options...
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