aylictal Posted June 8, 2018 Share Posted June 8, 2018 Hello! Does this function, or anything equivalent, exist in phaser 3? https://phaser.io/examples/v2/sprites/fixed-scale Thanks! Link to comment Share on other sites More sharing options...
aylictal Posted June 8, 2018 Author Share Posted June 8, 2018 Have searched all over can't find anything in phaser 3 if i manipulate main camera scale to keep scale of certain sprites, such as gui elements. Link to comment Share on other sites More sharing options...
aylictal Posted June 13, 2018 Author Share Posted June 13, 2018 bump Link to comment Share on other sites More sharing options...
aylictal Posted July 6, 2018 Author Share Posted July 6, 2018 bump, still unable to see or find anything like this in phaser 3. Link to comment Share on other sites More sharing options...
samme Posted July 6, 2018 Share Posted July 6, 2018 I haven't seen anything like that either. You can add a second camera, exclude the "fixed" sprites from the main camera, exclude the non-fixed sprites from the second camera, and zoom only the main camera. Or you could move the fixed sprites to a second scene running simultaneously. Link to comment Share on other sites More sharing options...
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