B3L7 Posted June 6, 2018 Share Posted June 6, 2018 I've created a template to illustrate the concept of levels generated from dynamically loaded tilemaps from a single level scene. Phaser 3 Tilemap & File Pack Project Template Demo Questions and feedback are welcome! PixelPicoSean, cesco_p and samme 3 Quote Link to comment Share on other sites More sharing options...
Flowan Posted June 8, 2018 Share Posted June 8, 2018 Very nice! I really like how you dynamically load the map with a single scene. Thanks for this and keep up the awesome work! B3L7 1 Quote Link to comment Share on other sites More sharing options...
B3L7 Posted June 9, 2018 Author Share Posted June 9, 2018 16 hours ago, Flowan said: Very nice! I really like how you dynamically load the map with a single scene. Thanks for this and keep up the awesome work! Thanks! Quote Link to comment Share on other sites More sharing options...
cesco_p Posted June 9, 2018 Share Posted June 9, 2018 Wow great game! And nice boss fight! B3L7 1 Quote Link to comment Share on other sites More sharing options...
VanderlyleCrybaby Posted June 13, 2018 Share Posted June 13, 2018 A really great game! Thanks so much for sharing your code as well! B3L7 1 Quote Link to comment Share on other sites More sharing options...
digitsensitive Posted July 8, 2018 Share Posted July 8, 2018 @B3L7 Great job you have done with this repo! Very helpful. I am currently making out of this a new example in TypeScript in my repo (https://github.com/digitsensitive/phaser3-typescript). Thanks again. B3L7 1 Quote Link to comment Share on other sites More sharing options...
B3L7 Posted July 9, 2018 Author Share Posted July 9, 2018 16 hours ago, digitsensitive said: @B3L7 Great job you have done with this repo! Very helpful. I am currently making out of this a new example in TypeScript in my repo (https://github.com/digitsensitive/phaser3-typescript). Thanks again. Awesome! I've been using your repo as a reference for the typescript in my main project for awhile now. Cheers! Quote Link to comment Share on other sites More sharing options...
B3L7 Posted September 6, 2018 Author Share Posted September 6, 2018 Update: Just upgraded to Phaser 3.12.0 with some minor fixes for compatibility. Quote Link to comment Share on other sites More sharing options...
B3L7 Posted May 22, 2019 Author Share Posted May 22, 2019 Update: Upgrade to Phaser 3.17.0 Implemented pools for player and enemy fireballs Added scaling to game config Updated to babel and webpack 4 to be in line with Phaser 3 Webpack Project Template Quote Link to comment Share on other sites More sharing options...
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