program_newbie Posted June 6, 2018 Share Posted June 6, 2018 I"m making a pong game for a school project and i can't figure out how to make the game stop and display an image at a certain score, i would like to stop the game and display a image when a player reach a score. here's the section of the js file in update function: if (Point1 === 2 || Point2 === 2) { Balle.body.velocity.setTo(0, 0); introText.text = 'Game Over!'; introText.visible = true; jeu.image("Game over", "images/2.jpg"); } Pong.js Quote Link to comment Share on other sites More sharing options...
BdR Posted June 17, 2018 Share Posted June 17, 2018 What exactly is not working in your current program? I don't think you need to check the win-condition in the update() function. If you do it in the update() then it will be checked for every frame, you only need to check if there is a winner on the moment that a point is scored. I would add an extra variable that remembers if the game is still in progress or if it's gameover and there is a winner. See the "iswinner" variable in code below. /*global Phaser,*/ var clavier, Joueur2, Joueur1, Balle, iswinner, texte //etc. var etat = { //.. create: function () { iswinner = 0; // 0=no winner, 1=player 1 wins, 2=player 2 wins this.winimage = this.game.add.sprite(200, 100, "winimage"); this.winimage.visible = false; //etc. }, update: function () { //.. if (iswinner == 0) { if (Balle.body.blocked.right) { Point1 += 1; jeu.sound.play("Point1!"); this.checkWinner(1); } else if (Balle.body.blocked.left) { Point2 += 1; jeu.sound.play("Point2!"); this.checkWinner(2); } else if //.. etc. } }, checkWinner: function (plr) { if (Point1 >= 2 || Point2 >= 2) { // remember which winner iswinner = (Point1 >= 2 ? 1 : 2); // 1 or 2 // set text Balle.body.velocity.setTo(0, 0); texte.text = 'Game Over! Player ' + iswinner + ' wins!'; texte.visible = true; this.winimage.visible = true; } else { // continue game, reset ball Balle.x = 240; // center Balle.body.velocity.setTo(400, 450); } } labrat.mobi 1 Quote Link to comment Share on other sites More sharing options...
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