andrefbr21 Posted June 5, 2018 Share Posted June 5, 2018 Hello, my name is André Fellipe i am a Senior Game Developer, worked on serveral mobile and desktop games. I have 6 years of experience in Flash + Adobe Air + Action Script 3. Experience in Unity 3d where i developed ninja shuriken saga: http://pandasoft.wixsite.com/ninjashurikensaga 3 years of experience in Java making desktop applications and some board / card games. And now i am working with HTML 5 + Phaser and Pixi.js. Portfolio: https://play.google.com/store/apps/details?id=air.br.com.megajogos.mobile I have developed the front end and a little bit of the backend of MegaJogos games. Worked for Cupcake Entertainment: https://play.google.com/store/apps/details?id=air.com.cupcake.lettersofgold https://play.google.com/store/apps/details?id=com.cupcake.lettersblast If you need some experienced developer please send me a message or drop me a e-mail at [email protected] Thank You. Best Regards, André F. Quote Link to comment Share on other sites More sharing options...
yoopark Posted June 22, 2018 Share Posted June 22, 2018 Hi! I need a turn-based game made with JS. Not construct-2 for god's sake ;-) but something that can be used independently with a plain clear code. The main approach is compatibility and performance. For low-tier mobiles too. I'd say mainly for mobiles, but workable for desktops too. I like this style, for example: http://angrybud.com/games/goosegame/ (the code is plain, neat, readable and editable over there). For the first try I need it a single-player version, and (if we succeed) I'll order it extra as a multiplayer. This is a classic board with square tiles (not hex!) on a full-screen, where a player have a ship. And the field have sea-tiles where you can sail, and land-tiles where you cannot. To move a ship the player has action-points, and the Wind changes the direction every turn and by that alters the action-points. There is a rival on the same board and the player must damage the rival's ship to death. I need AI for this rival as well. For movement: You have 3 AP. If you move along the wind the move is 3 AP, you cannot sail against the wind, you can sail on a sharp angle against the wind with 1 AP, and 90 degrees to the wind with 2 AP, and 3 AP if almost by the wind. See the attachment. You shoot 2 tiles away the ship. Any direction regardless of the wind. I think we can go down to more details if you are interested. I have quite a clear understanding how the full thing will look alike. Can you support me with this? Quote Link to comment Share on other sites More sharing options...
andrefbr21 Posted June 24, 2018 Author Share Posted June 24, 2018 Hello there, i am available for a new freelance. Just finished a board game for a client here over HTML5 forums. Developed the game from the ground up in 10 days. With all the required rules, animations, interfaces, etc. The art was made by my artist, and i did the programming. We are avaible for work. I will keep posting here completed jobs. @yoopark I liked your idea, and I surely can help you with this. Dropped a PM to you with more information and my working e-mail. Best Regards. @yoopark Quote Link to comment Share on other sites More sharing options...
andrefbr21 Posted November 16, 2018 Author Share Posted November 16, 2018 UP! Developed lots of hyper casual games using Unity: https://play.google.com/store/apps/dev?id=8205435923434374134 If you need to make a budget please feel free to contact me at: [email protected] Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.