aylictal Posted June 5, 2018 Share Posted June 5, 2018 Hello again! I am experiencing something similar to this: When a project is first made, the zoom is defaulted I believe to be value of 1. If I plan on having zooms be a part of the game I'm making (with tiles), is the best course of action to get rid of this sort of rendering problem by setting the zoom default to be something of a different value such as 10 or some other arbitrary amount? If I plan on doing this, I have to adjust everything, such as player speeds and other physics related things I already have programmed into my game. Was wondering if anyone else had a solution to this problem. I have tried roundpixels and it's not fixing the problem once the zoom factor is scaled to something sub 1 level with my current scheme. Link to comment Share on other sites More sharing options...
B3L7 Posted June 5, 2018 Share Posted June 5, 2018 As far as I can tell this isn't a zoom issue. This sounds like typical tile bleed which is an issue with any game that runs tilemaps. I have run into this and I have found that Tile Extruder fixes the problem perfectly. It's a little extra work on your end but should do the job. It's entirely possible that tile bleed will get fixed in a future update of Phaser 3 as I don't think it was an issue in Phaser 2. aylictal 1 Link to comment Share on other sites More sharing options...
aylictal Posted June 5, 2018 Author Share Posted June 5, 2018 Thank you for the resource, but am having issues with understanding how to achieve the above. Just so I understand, I have to edit each and every tile in the tileset image itself? Say my tiles are 16x16, do I make the image for each tile 17x17? Or do I not need to worry about any of this and just run the npm package on my original tilemap image? (my images of tiles are all located on the same file, and aren't really given any extra margins currently). Link to comment Share on other sites More sharing options...
B3L7 Posted June 6, 2018 Share Posted June 6, 2018 The node app will take a tilesheet and add the margins and spacing for you so you don't have to manually modify the tiles. Then in tiled when you open the map it will tell you the tilesheet changed and you will then update the new margin and spacing. aylictal 1 Link to comment Share on other sites More sharing options...
aylictal Posted June 6, 2018 Author Share Posted June 6, 2018 Ahh thank you! Will give it a try this weekend it is much appreciated thank you. B3L7 1 Link to comment Share on other sites More sharing options...
aylictal Posted June 7, 2018 Author Share Posted June 7, 2018 Got it to work cheers! thanks again! Link to comment Share on other sites More sharing options...
B3L7 Posted June 7, 2018 Share Posted June 7, 2018 Glad it worked out. You're welcome! Link to comment Share on other sites More sharing options...
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