MackeyK24 Posted June 3, 2018 Share Posted June 3, 2018 What objects can be BABYLON.IPhysicsEnabledObject. I dont see any classes like AbstractMesh that actually IMPLEMENT the IPhysicsEnabledObject interface. So how does the engine know WHAT type object are physics enabled... Also... Can a Camera that has its camera check collisions disabled be used with physics... Can I create and use a physics imposter for the camera object. ??? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 4, 2018 Share Posted June 4, 2018 They do not implement them explicitly but AbstractMesh is one of them Also collisions and physics are two different things. Physics requires an impostor so you can make your camera child of a physic object if you want Quote Link to comment Share on other sites More sharing options...
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