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BABYLON.IPhysicsEnabledObject


MackeyK24
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What objects can be BABYLON.IPhysicsEnabledObject. I dont see any classes like AbstractMesh that actually IMPLEMENT the IPhysicsEnabledObject interface.

So how does the engine know WHAT type object are physics enabled... Also... Can a Camera that has its camera check collisions disabled be used with physics... Can I create and use a  physics imposter for the camera object. ???

 

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They do not implement them explicitly but AbstractMesh is one of them

Also collisions and physics are two different things. 

Physics requires an impostor so you can make your camera child of a physic object if you want

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