shamnas77 Posted June 3, 2018 Share Posted June 3, 2018 I am new to the graphics world and have very less knowledge in 3d designing. I hope u guys will help me out. I would like to create a website tht allows users to design football jerseys. I downloaded a 3d model of a footballer for blender and im planning to export it to babylon.js. I would like to allow my users to change the patterns of the jersey ( eg: striped or dotted) by choosing from a pattern list. Can I import only the patterns from blender and overlap on the 3d model or will i have to import the whole model itself. Please give me ur valuable response. Also let me know the topics that i shud study thoroughly. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 4, 2018 Share Posted June 4, 2018 Hello and welcome! we are here to help:) Regarding your question, you can actually do both You can export your model and later on attach the jersey or do the opposite shamnas77 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 4, 2018 Share Posted June 4, 2018 I also ask myself this question to join clothing after importing a character. How will garments take charge the skin modifier for deformation of mesh and clothing? At the moment I am exporting with garments so that it can deform with the animation of bones, but I wonder how it goes if we do it after? attachToBones takes into account clothing with deformation of the mesh? not sure. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 6, 2018 Share Posted June 6, 2018 Nobody tried this kind of thing? Attached clothes later on the bones for the separated ones and that the clothes must be deformed with the bones ? Or should the clothes be added with the models? Quote Link to comment Share on other sites More sharing options...
shamnas77 Posted June 7, 2018 Author Share Posted June 7, 2018 On 6/4/2018 at 10:24 PM, Deltakosh said: Hello and welcome! we are here to help:) Regarding your question, you can actually do both You can export your model and later on attach the jersey or do the opposite To allow users to design the jersey I found out 2 ways. Which one do you think i should choose: 1. Import the complete model and change its texture based on choices. 2. Create another mesh that resembles a pattern and then import it to babylon and shrinkwrap onto the complete model. Please help. If my question is incomplete please let me know Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.