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joy.js - A Joyful HTML5 2D Game Engine


endel
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I've just released the version 0.1.1 of joy.js: http://joyjs.org

 

This new version allows to create custom loaders for scenes, like the default one that you can see here: http://joyjs.org/core/scenes.html

 

I encourage you guys to give a shot using the engine, and to collaborate on the development, reporting issues (I haven't tested on many devices), refactoring the core, implementing new features, etc.

The effort will be always to be easy to use.

 

Any suggestions or comments are welcome.  :)

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This looks really awesome. Is there a way I can use the sprite part of the engine without using canvas? I am part way through developing a game now using purely DOM and I'm just getting to writing some code for dealing with sprites and animations.

 

Currently joy.js only supports canvas 2d.

In the future it should implement a CSS and WebGL renderer, such as CAAT does (which IMHO it's too hard to use).

 

In the next releases I'll probably do some experiments with CSS. One thing I like in pure CSS is that you dont need any extra library for transitions/animations.

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