NasimiAsl Posted June 2, 2018 Share Posted June 2, 2018 make points instance inside of box mesh https://www.babylonjs-playground.com/#L3PEXN#17 https://www.babylonjs-playground.com/#L3PEXN#18 Dad72, Wingnut, GameMonetize and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted June 3, 2018 Share Posted June 3, 2018 SO good! phew. I tried some godrays on 'g' mesh, just for fun. God said "NO!" (common answer, for Wingnut) This cloud thing... might be used for volumetric lighting with moving fog... http://playground.babylonjs.com/#2IGNZ2#4 (that's my faked version) Also for @aWeirdo's cool slow-moving low-lying fog demo: https://www.babylonjs-playground.com/#KBI6QI#2 aWeirdo had a better particleTexture in #1, but it's URL went sour, and I had to find another and change line 64 blendMode from standard to one-to-one. Anyway, this is NICE cloud, Nazerinskivich! You're such a shader God! (drool) Will you please move next-door to me? C'mon, the crappy apartment next door... is almost ready to rent... REAL CHEAP! It has a fireplace! Pack up, I'll send a truck for your stuff. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted June 3, 2018 Author Share Posted June 3, 2018 thanks @Wingnut it is not just cloud before this we just can draw on face but i try draw inside of mesh i don't think now about what benefit that have i start with this sample https://www.babylonjs-playground.com/#L3PEXN and https://www.babylonjs-playground.com/#L3PEXN#6 and https://www.babylonjs-playground.com/#L3PEXN#8 i just wanna draw what i want in one shader ( without post-process ) OzRamos and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
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