kolkat Posted June 1, 2018 Share Posted June 1, 2018 Hi I am evaluating some js engines to pick the right one for my first js project. It is going to be a simple old school RPG (think final fantasy 3, but much shorter and ideally isometric). So in terms of phaser... Should I be looking at version 2 or version 3? Thanks! Link to comment Share on other sites More sharing options...
syntaxidermy Posted June 1, 2018 Share Posted June 1, 2018 The long and short of it is: Phaser 3 has new features, and generally seems nicer, but because it's still pretty new it can be difficult to find examples, documentation, or tutorials. So, I guess it depends how confident you are at making sense of Phaser 3 on your own. There are way more resources out there for Phaser 2. kolkat and mavinisrobot 2 Link to comment Share on other sites More sharing options...
kolkat Posted June 1, 2018 Author Share Posted June 1, 2018 Thanks so much, that makes sense. I think I should stick to phaser 2 seeing as I'm new to js. Is performance in phaser 3 very different to phaser 2? And one last question... Coming from unity, I am looking for a unity-like experience, as much as possible anyway. Would you recommend the phaser editor or mighty editor? Or something else? I am a little overwhelmed with all the possible choices... Thank you! Link to comment Share on other sites More sharing options...
B3L7 Posted June 1, 2018 Share Posted June 1, 2018 So far I have been very impressed with Phaser 3's performance. Tilemap alone is a massive improvement over 2. I don't have experience with Mighty Editior but have used Phaser Editor quite a bit in the past. I really liked it and the developer has always been responsive and helpful. That being said I don't think it has Phaser 3 support yet (I know he's actively working on it). kolkat and PhaserEditor2D 2 Link to comment Share on other sites More sharing options...
syntaxidermy Posted June 3, 2018 Share Posted June 3, 2018 I've started to learn game dev using phaser 3 as well. (I'm coming from a background of coding command line applications in C++/Java, web is totally new to me) Looking back on it, I think I might have saved myself some time if I maybe started with phaser 2. But at this point, I've written a lot of my game in phaser 3 so I'm not going to start over now. XD labs.phaser.io is good for finding examples, but the search functionality isn't great. I spend time trying to find examples there basically every day, and slowly I'm learning how Phaser 3 works by doing that. There are still tutorials for Phaser 3, just not as many. Cat Small's one on Code Train is good, there are a few others on the site as well. So, it's very possible if you're willing to devote the time to it! And, I like it. I would love more people to learn it so that we can build a more supportive community. The syntax seems more readable than what I've seen of Phaser 2. In terms of IDE, I write my code in VS code. I like to code there because it can predict the functions/variables available and do things like rename each instance of a variable. To preview/test - I just open the files in firefox using LAMP (Linux) / WAMP (Windows). It's handy to have web dev console, and I like the firefox environment for it. VS code: https://code.visualstudio.com/download WAMP: http://www.wampserver.com/en/#download-wrapper LAMP: https://howtoubuntu.org/how-to-install-lamp-on-ubuntu (With lamp you'll probably have to chmod the www directory to put your code files in it) Armox 1 Link to comment Share on other sites More sharing options...
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