royibernthal Posted June 1, 2018 Share Posted June 1, 2018 @JCPalmer There are 630 frames in the .blend. Start frame is 0, End frame is 630. How come the animation is exported between frames 0-651? https://www.dropbox.com/s/qhgreu9y2rx579g/data.babylon?dl=1 https://www.dropbox.com/s/ug3hyru4yboj8o2/data.blend?dl=1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted June 7, 2018 Share Posted June 7, 2018 Nothing on this, yet, huh? Sorry, R. Have you discovered anything new? royibernthal 1 Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted June 7, 2018 Share Posted June 7, 2018 I think we have to ping @JCPalmer :) royibernthal 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted June 7, 2018 Share Posted June 7, 2018 Check your log file. I get 3 actions for your armature: processing begun of skeleton: Armature, id: 0 processing begun of bone: root, index: 0 processing begun of bone: foot_ik.L, index: 1 . . . processing begun of bone: Leg_R.001, index: 86 processing action AMN_GAME01: in[0 - 1], out[0 - 1] processing action ANM_GAME: in[0 - 630], out[10 - 640] processing action CameraAction.001: in[0 - 1], out[650 - 651] When you are exporting multiple actions, you need to start them as animation ranges. Looks like you only wish to export the current action. In that case, select 'Only Currently Assigned Actions' in the Exporter Setting Panel on the Scene Properties tab. Wingnut and royibernthal 2 Quote Link to comment Share on other sites More sharing options...
royibernthal Posted June 8, 2018 Author Share Posted June 8, 2018 I understand, thanks. Quote Link to comment Share on other sites More sharing options...
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