enpu Posted February 13, 2014 Share Posted February 13, 2014 Panda - HTML5 Game Engine Home page: http://www.pandajs.net GitHub: http://github.com/ekelokorpi/panda.js Cheatsheet: http://www.pandajs.net/cheatsheet/ Fiddler: http://vermeire.home.xs4all.nl/panda/ Game examples: https://github.com/ekelokorpi/panda.js-games Demos: https://github.com/ekelokorpi/panda.js-demos Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted February 17, 2014 Share Posted February 17, 2014 Looking good enpu! Nice job Quote Link to comment Share on other sites More sharing options...
enpu Posted February 17, 2014 Author Share Posted February 17, 2014 Thanks Mat! Quote Link to comment Share on other sites More sharing options...
leolrrj Posted February 17, 2014 Share Posted February 17, 2014 Congratulations! I'm giving it a try! And expect to release my first game with panda soon! Quote Link to comment Share on other sites More sharing options...
enpu Posted February 17, 2014 Author Share Posted February 17, 2014 Thanks, that's awesome! Let me know, when you got your game ready Quote Link to comment Share on other sites More sharing options...
hamdirizal Posted July 24, 2014 Share Posted July 24, 2014 This is great. After playing around with phaser and panda, I think panda suits me more. So far I use p2js (not the plugin) for physics and it is doing good. Maybe I'll post tutorial about it here later. Quote Link to comment Share on other sites More sharing options...
Stephan Posted September 13, 2014 Share Posted September 13, 2014 Hi enpu,This week i discovered Panda.js and it is really a great engine! I consider myself an experienced impactJS programmer. Over the past few month I got more and more frustrated by some intrinsic limits of impactJS. But then I found panda...panda.js has all the great features that ImpactJS has (e.g. Modular, class based) and is goes much further from there: it has automatic scaling (a very annoying restiction in impactjs) and it even supports the awesome spine animation toolkit! In my opinion Panda.js is better organized and I see that you already developed several plugins that I had to do in Impact myself because it wasn't available yet.panda.js is a relative young engine and I think it has the potential to become equally or even more popular the phaser.Keep up the good work!Stephan Quote Link to comment Share on other sites More sharing options...
enpu Posted September 13, 2014 Author Share Posted September 13, 2014 Hi Stephan! Thanks for your message, great to hear that you like Panda Quote Link to comment Share on other sites More sharing options...
Phempt Posted September 29, 2014 Share Posted September 29, 2014 I'm new in html5 game development. But I consider Panda.js a really good framework to start this adventure and, why not, continue with great games. I'm creating a simple game for iOS, using Phonegap as wrapper. I'm near the end of development, I'm talking with my friend (a designer) to optimize and create the final models and assets. Great work with Panda.js, enpu. leon456 1 Quote Link to comment Share on other sites More sharing options...
enpu Posted September 30, 2014 Author Share Posted September 30, 2014 Not sure if Phonegap's performance is good enough for mobile games, but let me know how it works for you Quote Link to comment Share on other sites More sharing options...
Phempt Posted September 30, 2014 Share Posted September 30, 2014 At the moment is pretty good, but I'll say something about phonegap+pandajs when I'll start my new game that is more complicated. Quote Link to comment Share on other sites More sharing options...
Ace Posted November 3, 2014 Share Posted November 3, 2014 Hello.. i am new to panda js , it looks amazing and i would like to make a game with it already.. just to ask, is there a way that i can calculate sound frequency with the current sound module? i have looked at the documentation and it seems like there isn't yet... or is there?.. ) Quote Link to comment Share on other sites More sharing options...
drhayes Posted November 12, 2014 Share Posted November 12, 2014 I'm old-fashioned. I like RSS. Is there any way to turn on the RSS feed for just this forum? Not all of them, and not Phaser, just Panda? Quote Link to comment Share on other sites More sharing options...
Game Designer Posted August 18, 2015 Share Posted August 18, 2015 Panda.js HTML5 game engine Home page: http://www.pandajs.netGitHub: http://github.com/ekelokorpi/panda.js Cheatsheet:http://www.pandajs.net/cheatsheet/ Fiddler:http://vermeire.home.xs4all.nl/panda/ Game examples:https://github.com/ekelokorpi/panda.js-games Demos:https://github.com/ekelokorpi/panda.js-demos Hi I'm new to PandaJS (yes, another PandaJS's noob) I've read some posts around and looks like a version 2.0 should come soon and using it is safe for productions: Are these page links updated?What is the differences from the cheatsheet and the fiddler?Where is a comparison page between version 1 and version 2?Where is the version 2's API?Some plugins are not working with version 2 (threeJS, Multiplayer, ...)Is there a roadmap?I would like to use PandaJS for creating another cool project to be added in gamedesigner.ch. Quote Link to comment Share on other sites More sharing options...
manic.blood1993 Posted August 30, 2016 Share Posted August 30, 2016 Not sure what happened with Panda V2 but for now I'm just sticking with the Original. Multiple Animation support would be great Things seem to be on break atm tho Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted August 31, 2016 Share Posted August 31, 2016 @manic.blood1993 Enpu has not been active for a few months, and so is the development of Panda. You may know that I've been developing a new framework called LesserPanda which branches from it and under heavy development recently, you can come and help. Next thing I want to do to LesserPanda is to create factory methods for object (sprite, graphics, physics body etc), to make it easier to use. If you are interested, send me messages and let's talk. Quote Link to comment Share on other sites More sharing options...
manic.blood1993 Posted August 31, 2016 Share Posted August 31, 2016 Hey there, I saw your post about LesserPanda looks really interesting! True TileMap support among a better Camera and new classes look great for evolving Panda. Initially I started in PIXI but the cryptic syntax kept me away, especially in the Interaction of Objects. What I like about Panda is, yes slightly more typing but it is far clearer to spot inheritance. e.g. game.createClass('Panda', { // Instead of .button{ init: function(img, ancX, ancY) { // confusing to know where to call from etc Do you agree, Sean? I'd love to help with any new classes or methods Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted August 31, 2016 Share Posted August 31, 2016 Agree. In LesserPanda, I just expose PIXI to developers but recently just figure out the PIXI API is not convinent at all (kinda scholasticism). I like how simple and clear Panda used to be. There're differences between Panda and LesserPanda now, the biggest might be ES6 vs ES5. I am still trying hard to find a better solution. There's a new render engine called Fae under heavy development which has ECS built-in. I think it may be time to create a simple graphic module, as an abstraction that can easily switch to Fae when it's ready. BTW. I have a Unity/Construct2 like component system called behavior, while using ECS for lower level systems like timer. I'd like to improve these lower level modules by using Fae built-in system. So developers can pick whatever way (OO, ECS, Unity like ECS) they like for their games. Quote Link to comment Share on other sites More sharing options...
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