babbleon Posted June 20, 2018 Share Posted June 20, 2018 I just get a sad face on my LG H850 and a 'Your browser does not support wegGL' message. Quote Link to comment Share on other sites More sharing options...
Rodrix3 Posted June 20, 2018 Author Share Posted June 20, 2018 10 minutes ago, babbleon said: I just get a sad face on my LG H850 and a 'Your browser does not support wegGL' message. Here you go . Screenshots from @Pryme8's playground: babbleon 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 20, 2018 Share Posted June 20, 2018 did anyone notice the coil "cools off" when the lamp is turned off? (proud nerdy moment) babbleon and Sebavan 2 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 20, 2018 Share Posted June 20, 2018 https://www.babylonjs-playground.com/#MU17PR#63 Now to do the lamp body, and the fix the constantly lit part of the PBR mats. The gradients that darken the shade where the wire structure is needs to be adjusted but moving on for now. Arte and inteja 2 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 21, 2018 Share Posted June 21, 2018 https://www.babylonjs-playground.com/#MU17PR#68 Now to optimize and strip a bunch of draw calls out to get it back to max fps. then get rid of the constantly lit effect on the materials, then add shadow support... then done. Quote Link to comment Share on other sites More sharing options...
babbleon Posted June 21, 2018 Share Posted June 21, 2018 @Pryme8, that really is cool! Well done. Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 21, 2018 Share Posted June 21, 2018 https://www.babylonjs-playground.com/#MU17PR#72 Ok Challenge time, I would like to see how others would handle the shadows and optimization for this. Cause I have to get on to other things now... Rodrix3, Sebavan, jerome and 2 others 4 1 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted June 21, 2018 Share Posted June 21, 2018 This is really great !!! good job on this Quote Link to comment Share on other sites More sharing options...
Arte Posted June 21, 2018 Share Posted June 21, 2018 @Pryme8 10 out of 10! ? Quote Link to comment Share on other sites More sharing options...
Rodrix3 Posted June 25, 2018 Author Share Posted June 25, 2018 On 6/21/2018 at 2:56 PM, Pryme8 said: https://www.babylonjs-playground.com/#MU17PR#72 Ok Challenge time, I would like to see how others would handle the shadows and optimization for this. Cause I have to get on to other things now... As the OP I hereby declare @Pryme8 FIRST PLACE WINNER of the Lamp Babylon Open Content in terms of: Creating a realistic dynamic model even with custom shader material and even covering all parts of the lamp Going beyond the instructions and creating a complete procedural lamp model (WOW!) I really believe you impressed everyone here!!!! AMAZING JOB @Pryme8!!!!! This will be really helpful for all learners! ___________ '._==_==_=_.' .-\: /-. | (|:. 1 |) | FIRST PLACE FOR @Pryme8 ON BABYLON LAMP OPEN CONTEST '-|:. |-' \::. / '::. .' ) ( _.' '._ `"""""""` I definitely think his work should be added to Babylon's demos homepage. HOWEVER, this contest and challenge is still open. @Pryme8 has been declared WINNER on the a) DYNAMIC LIGHTNING category; but there is still no winner for the b) STATIC LIGHTNING (BAKED) category. The rules of the second category is to be able to produce the most photo realistic result by adding pre-baked textures And also I would like to remind all that there is an additional open CHALLENGE posted by Pryme8: https://www.babylonjs-playground.com/#MU17PR#72 ==> "I would like to see how others would handle the shadows and optimization for this. " ====> OPEN CHALLENGE: Optimize Pryme8's work to optimize shadows. Regarding the second category (Static lightning), I am not sure how much room for improvement there is given what Pryme8 created. But I am still willing to investigate... @V!nc3r any ideas? And @dbawel, I got it about RGBA, but I am willing to dig further. I am familiar with that but how is your technique used given the illustration I provided? Thanks everyone for participating on this thread. I am really happy to be part of this lovely community, it has been lots of fun (and I am learning a lot too). But the game is not over! Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 25, 2018 Share Posted June 25, 2018 Thank you for your kind words! I claim no credit for any of it though, if it was not for the amazing tools this community put together that would of been a huge headache... The real shout out goes to people who contributed to the library and the documentation. I ❤️ BJS! Hagop and Rodrix3 2 Quote Link to comment Share on other sites More sharing options...
dbawel Posted June 25, 2018 Share Posted June 25, 2018 @rodrix If you're referring to using my post on textures and alpha channels, then it's basically baking/creating the lighting/shadowing using textures. This can be very dynamic, as you can change the position, scaling, and orientation as the lamp or other objects move around in the scene. Often the key is to create duplicate objects and parent them to whatever you need. As for a ground plane, this would be the simplest example. This is an old trick we used to use for film production when rendering ray-traced shadows on an SGI Onyx, Challenge, or Cray linked Origins require up to an hour or more per frame using Renderman or Mental Ray. DB Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted June 26, 2018 Share Posted June 26, 2018 Congrats Pryme8 :) About baking workflow, I've started my tutorial, and the scene with it, but haven't yet enough free time to finish it. I hope I could before mid-july ? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2018 Share Posted June 26, 2018 If someone wants to add it here: https://github.com/BabylonJS/Website/blob/master/index.html, I will be honored to merge the PR Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted June 26, 2018 Share Posted June 26, 2018 Ill do it, seeing how I did it ^_^. -Done and Merged thanks DK! Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted June 27, 2018 Share Posted June 27, 2018 May I suggest just a little camera backward? https://www.babylonjs-playground.com/#MU17PR#74 Arte 1 Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted August 25, 2018 Share Posted August 25, 2018 Just to let you know, I'm still on my tutorial. I'm... just... too... slow to write it ?️♀️ Here a first draft if you want take a look (click): For now, my tut is about Standard Material workflow. Once done, I will make a PBR version. GameMonetize, inteja, Rodrix3 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted August 26, 2018 Share Posted August 26, 2018 Whoa Way to take it to the next level beautiful. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2018 Share Posted August 27, 2018 THIS.IS.BEAUTIFUL! V!nc3r 1 Quote Link to comment Share on other sites More sharing options...
Rodrix3 Posted August 28, 2018 Author Share Posted August 28, 2018 On 8/25/2018 at 6:47 AM, V!nc3r said: Just to let you know, I'm still on my tutorial. I'm... just... too... slow to write it ?️♀️ Here a first draft if you want take a look (click): For now, my tut is about Standard Material workflow. Once done, I will make a PBR version. AMAZING @V!nc3r ! Thanks so much for putting so much time into this Vince, very looking forward to the tutorial Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted August 29, 2018 Share Posted August 29, 2018 Thanks all for your feedbacks! It will helps myself to give me motivation and block some times to continue ? Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted October 7, 2018 Share Posted October 7, 2018 (english) tutorial soon available GameMonetize, cstfan and inteja 3 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 8, 2018 Share Posted October 8, 2018 You rock! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 8, 2018 Share Posted October 8, 2018 Please add a link in our homepage to the demo! V!nc3r 1 Quote Link to comment Share on other sites More sharing options...
Rodrix3 Posted October 8, 2018 Author Share Posted October 8, 2018 WOWW!!!! impressive Thanks so much @V!nc3r. Can't wait to see the English article. I am out on a huge ton of loadwork unrelated to 3d, but will get back to all of you soon. Can't wait to resume all 3d projects.. and can't wait to read your tutorial in English. What you made is impressive! Thank you so much!!! V!nc3r 1 Quote Link to comment Share on other sites More sharing options...
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