I have some problem when I serialize a terrain. then the serialized data is not reloaded with ImportMesh.
As soon as there is a texture on the ground, the serialization it passes bad. The only time it works is when a texture is not added. For exemple :
With no material :
If I take the case of a simple ground with CreateGround() it will work (Because no textures are added here) . But if I create now with CreateGroundFromHeightMap() it will not work (Here we add a texture)
htt