Brijesh Posted May 30, 2018 Share Posted May 30, 2018 Hello, How can we import any 3D model with all meshes and animation created using 3D modeling software like Maya , Blender, Autodesk 3ds Max, Modo to babylon ? It would be great help to me if any one give replay asap. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2018 Share Posted May 30, 2018 We have examples for that: go to http://doc.babylonjs.com/ Then go to examples tab and search in the top filter for 'load'. You will find several examples with doc links and code samples Brijesh 1 Quote Link to comment Share on other sites More sharing options...
Brijesh Posted June 18, 2018 Author Share Posted June 18, 2018 Thanks @Deltakosh But i need to convert any formatted file to .babylon file without using any such tool, like using command line argument. For example if user upload any file with extension .fbx than convert that file to .babylon format and create scene for that. Quote Link to comment Share on other sites More sharing options...
RaananW Posted June 18, 2018 Share Posted June 18, 2018 the babylon file format is open source - http://doc.babylonjs.com/resources/file_format_map_(.babylon) If you find an application that can deserialize an fbx file, you can create a babylon file using the information. You could also check blender cli (https://docs.blender.org/manual/en/dev/render/workflows/command_line.html) , it might be very helpful Brijesh 1 Quote Link to comment Share on other sites More sharing options...
dbawel Posted June 18, 2018 Share Posted June 18, 2018 @Brijesh I work in Maya, but load FBX files into Blender and pass them through the .babylon exporter in Blender. It has to be installed, but that's a simple. If you simply need geometry and wan't to build your textures and environment (lighting) in babylon.js, the the .OBJ format works excellent. DB Brijesh 1 Quote Link to comment Share on other sites More sharing options...
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