Agreda007 Posted May 26, 2018 Share Posted May 26, 2018 Hello guys, i'm new on this page, and need some help with coding the server of a multiplayer online game (one like slither.io ), so i started doing the server with socket using the tcp protocol, but i don't feel that is the right way, if someone know's about directions or a book on handling multiplayer connections, streams, good practives on creating players objects, no matter if i code a small server but i want to do it right. I hope i can get my answer and help others in their problems. sorry for my bad english . have a good day. Quote Link to comment Share on other sites More sharing options...
inteja Posted May 27, 2018 Share Posted May 27, 2018 Take a look at Colyseus.io Agreda007 and Flowan 1 1 Quote Link to comment Share on other sites More sharing options...
Agreda007 Posted June 2, 2018 Author Share Posted June 2, 2018 Many thanks that's a perfect solution. I also research alot because i want to code my own server program now i know that i have to use both tcp and udp depending on what module/function is handling in that moment. thanks again, i also checked colyseus.io and looks great, maybe if i get a great game idea i use it. Quote Link to comment Share on other sites More sharing options...
losthope Posted June 15, 2018 Share Posted June 15, 2018 https://github.com/uNetworking/uWebSockets not well documented, but somehow it's all obvious. my personal findings (general, not about uwebsockets): - some peoples connections have awful jitter (could be congestion control or anything) that one would probably simulate by randomly adding a sleep(500) anywhere - mobile isps: (some years ago) t-mobile d1 filtered ALL udp (i guess except dns/port 53, maybe not with a certain type of hole punching), vodaphone d2 did not, i will not try udp again, waste of time iMho, because i only have mobile internet - i tend to do premature [space optimization in the protocol] which halts prototyping - the "how do i do networking right" will stop development and nobody answers Agreda007 and Flowan 1 1 Quote Link to comment Share on other sites More sharing options...
Agreda007 Posted June 17, 2018 Author Share Posted June 17, 2018 many thanks, this seems to be a more advanced way to work with websockets. Quote Link to comment Share on other sites More sharing options...
losthope Posted June 17, 2018 Share Posted June 17, 2018 11 minutes ago, Agreda007 said: many thanks, this seems to be a more advanced way to work with websockets. it potentially uses fewer resources. i happened to use it because i felt accustomed to c++ anyway. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.