Julian Posted February 12, 2014 Share Posted February 12, 2014 SpellCore[ commit 57ff6d35784e8293601bfb6037323c02081fc622 ]Trigger contact event only if body and fixture component is defined. Added body and fixture as parameter [ commit 5762f2c8d9b21652899a1d0c2dc029046707a2d8 ]Added some physics functions to the API (setAngularVelocity, getAngularVelocity, getSurfaceVelocity, setSurfaceVelocity) [ commit be2f3cd2cff4bdd24d8649fd45667add9154bdf4 ]readded restitution & friction to spell.component.physics.fixture until we completly removed box2d [ commit af5391d55aff4c30a7f640f1ce756287fca8687c ]Removed maxVelocity setting and optimized JNR sensors [ commit 0d98f3de8905edb28c57ce066aa446b5ae718b98 ]Optimized jumpAndRun shape [ commit 6de41de646da4cdc72bb3263664e84a54d6bffa8 ]Updated the physics API Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.