Jump to content

Best performing material/light combinaton


leanderr
 Share

Recommended Posts

Hey guys,

as optimizing a project for performance I'm wondering for a low hardware fallback option that ensures the highest fps.

Since I was using shaders and grid material before I fell back on the standard material and used point lights instead of spot lights. I could barely see any frame advances on this approach.

Is there any knowledge which texture/material/rendering style and which light source stresses the gpu the least and which eventually stresses it the most?

I also wonder if there is any option as resolution scaling or disabling every kind of shading globally or locally.

 

debugInspector.PNG

Link to comment
Share on other sites

Hi Leanderr !

Optimization is the key ! 

To say it fast, to improve performances, you should reduce the draw calls.

You can use instances, merge meshes, using light (not heavy) texture files etc..
You should freeze matrices and materials, when it is possible to avoid useless computation.
Especially in static scene, there is a lot of "manual" optimization you can do to improve the performance. 

Of course, having as less lights as possible in your scene. 1 can be enough in a lot of scenario if you use tricks like ambient lighting or illumination maps.

From the screenshot of the debug layer, I can see that there is 6 materials for 16 active meshes. You should try to merge meshes sharing the same material.

------- 

Once every little optimization done in your scene, if the hardware is still not powerful enough to render the scene smoothy, you may disable rendering features.
BabylonJS has its own Scene Optimizer to do it.
You should have a look there https://doc.babylonjs.com/how_to/optimizing_your_scene
and here : https://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer

To conclude, you can render your scene in a tiniyer resolution than your canvas, but the result will be streched to the canvas resolution so it will of course be blurry.

In my opinion, this is something you should do only if you know you have already done every other optimization.
To do so, just use 
engine.setHardwareScalingLevel = n (with n < 1);

See http://doc.babylonjs.com/api/classes/babylon.engine


Hope it helps!

Link to comment
Share on other sites

I believe the first link you sent absolutely does it for me. I've been looking through optimization stuff for half an hour without finding this article. Must have been blind. Thanks so much.

SOLVED: https://doc.babylonjs.com/how_to/optimizing_your_scene

I still feel a bit puzzled what "frame, inter frame, meshes selection, render targets" and stuff on the stats page mean. The Debug Layer Documentation does not really provide these answers. https://doc.babylonjs.com/features/playground_debuglayer#tool-bar

Mayb we can crowdsource a little guide like "if you stat X exploding in your debug layer try solution Y because Z"?

Link to comment
Share on other sites

Crowdsourcing doc: Would love to get some help in this front :) 

- Frame is the time spent by the CPU to prepare a frame. You can optimize here definitely

- Inter frame is the time spend inside the driver. You must optimize draw calls or shader to optimize here

- meshes selection: Time spent to go through the scene to detect visible meshes

- render targets: time spent rendering render targets (like shadow maps)

Link to comment
Share on other sites

I managed to merge every mesh together, I froze everything materials, meshes, worldCoordinates, removed indexing.

I'm now down from 14 to 2 drawcalls. I've got a very simple scene: 6 planes and 2 lights, only standard material. Still the inter-frame is sometimes spiking at 30+... Pretty good Laptop with dedicated GPU.

So the main question I asked stays very relevant? Is it the material's or shaders fault? (marked as unsolved again)

fps.jpg

Link to comment
Share on other sites

You have either a driver problem. 88 potential fps is pretty low. 

The interframe is really big so this could be:

- Driver issue

- Battery conservation 

- Problem within the browser

- discrete GPU not being selected by the browser

Link to comment
Share on other sites

Its a Browser Issue...

In chrome the potential FPS averages out at 600. In edge and firefox the performance is going through the roof with potential FPS mostly at infinity or a few thousands... That's weird af since crome is running at the newest Build 66+... I'll try to figure out and report more... Marked as solved again, trying to fix my driver situations, darn you lenovo driver center...

Link to comment
Share on other sites

Yes, it is enabled. I tried other lower spec PCs all with similar issues.

You can check out my project at http://h2783557.stratoserver.net/

You can try different amount of Details and shader settings with.

localstorage.setItem('effects', 'high');

localstorage.setItem('effects', 'mid');

localstorage.setItem('effects', 'low');

Is it possible at all to 10 simple meshes with a standard material and a simple GUI at full FPS on  a simple laptop? Or did I cap out the engine here? Inter Frame and Frame are going all over the place everywhere ?

 

Graphics Feature Status

  • Canvas: Hardware accelerated
  • CheckerImaging: Disabled
  • Flash: Hardware accelerated
  • Flash Stage3D: Hardware accelerated
  • Flash Stage3D Baseline profile: Hardware accelerated
  • Compositing: Hardware accelerated
  • Multiple Raster Threads: Enabled
  • Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
  • Rasterization: Hardware accelerated
  • Surface Synchronization: Enabled
  • Video Decode: Hardware accelerated
  • WebGL: Hardware accelerated
  • WebGL2: Hardware accelerated

Driver Bug Workarounds

  • clear_uniforms_before_first_program_use
  • decode_encode_srgb_for_generatemipmap
  • disable_accelerated_vpx_decode
  • disable_discard_framebuffer
  • disable_framebuffer_cmaa
  • disable_larger_than_screen_overlays
  • exit_on_context_lost
  • force_cube_complete
  • msaa_is_slow
  • scalarize_vec_and_mat_constructor_args
  • texsubimage_faster_than_teximage

Problems Detected

Version Information

Data exported 2018-05-25T09:06:56.917Z
Chrome version Chrome/66.0.3359.181
Operating system Windows NT 10.0.16299
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/a10b9cedb40738cb152f8148ddab4891df876959/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/a10b9cedb40738cb152f8148ddab4891df876959/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 22c768fbda54
2D graphics backend Skia/66 773868fdade5f9f0e7697e6d09c9bd80aaa9b402-
Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end

Driver Information

Initialization time 225
In-process GPU false
Passthrough Command Decoder false
Direct Composition true
Supports overlays true
Sandboxed true
GPU0 VENDOR = 0x8086, DEVICE= 0x191b *ACTIVE*
GPU1 VENDOR = 0x10de, DEVICE= 0x134d
Optimus false
Optimus false
AMD switchable false
Desktop compositing Aero Glass
Diagonal Monitor Size of \\.\DISPLAY1 13.9"
Driver vendor Intel Corporation
Driver version 21.20.16.4534
Driver date 10-7-2016
Pixel shader version 5.0
Vertex shader version 5.0
Max. MSAA samples 16
Machine model name  
Machine model version  
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0)
GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.22c768fbda54)
GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2
Window system binding vendor Google Inc. (adapter LUID: 000000000000da00)
Window system binding version 1.4 (ANGLE 2.1.0.22c768fbda54)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0

Compositor Information

Tile Update Mode One-copy
Partial Raster Enabled

GpuMemoryBuffers Status

ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only

Display(s) Information

Info Display[2528732444] bounds=0,0 1920x1080, workarea=0,0 1920x1050, scale=1, external
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component 8
Bits per pixel 24

Video Acceleration Information

Decode h264 baseline up to 4096x2304 pixels
Decode h264 baseline up to 2304x4096 pixels
Decode h264 main up to 4096x2304 pixels
Decode h264 main up to 2304x4096 pixels
Decode h264 high up to 4096x2304 pixels
Decode h264 high up to 2304x4096 pixels
Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps
Encode h264 main up to 3840x2176 pixels and/or 30.000 fps
Encode h264 high up to 3840x2176 pixels and/or 30.000 fps

Diagnostics

0
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid true
bAGPExists true
bCanRenderWindow true
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 32
dwDDIVersion 12
dwHeight 1080
dwRefreshRate 60
dwWHQLLevel 0
dwWidth 1920
iAdapter 0
lDriverSize 95023168
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType Intel(R) HD Graphics Family
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Internal
szDDIVersionEnglish 12
szDDIVersionLocalized 12
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription Intel(R) HD Graphics 530
szDeviceId 0x191B
szDeviceIdentifier {D7B78E66-5A5B-11CF-AC65-4070BDC2D835}
szDeviceName \\.\DISPLAY1
szDisplayMemoryEnglish 4156 MB
szDisplayMemoryLocalized 4156 MB
szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion 21.20.16.4534
szDriverAttributes Final Retail
szDriverDateEnglish 10/7/2016 2:00:00 AM
szDriverDateLocalized 10/7/2016 02:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 2.1
szDriverModelLocalized WDDM 2.1
szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_1ee0e91871b217e3\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_1ee0e91871b217e3\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_1ee0e91871b217e3\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_1ee0e91871b217e3\igd12umd64.dll
szDriverNodeStrongName oem4.inf:5f63e5340a14bf6c:iSKLD_w10_DS:21.20.16.4534:pci\ven_8086&dev_191b&subsys_505017aa
szDriverSignDate Unknown
szDriverVersion 21.20.0016.4534
szKeyDeviceID Enum\PCI\VEN_8086&DEV_191B&SUBSYS_505017AA&REV_06
szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{06DF01E7-1286-11E8-B74A-954D83571B69}\0000
szManufacturer Intel Corporation
szMiniVdd unknown
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized unknown
szMonitorMaxRes Unknown
szMonitorName Wide viewing angle & High density FlexView Display 1920x1080
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Supported
szRankOfInstalledDriver 00D10001
szRegHelpText Unknown
szRevision Unknown
szRevisionId 0x0006
szSubSysId 0x505017AA
szTestResultD3D7English Not run
szTestResultD3D7Localized Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized Not run
szTestResultDDEnglish Not run
szTestResultDDLocalized Not run
szVdd unknown
szVendorId 0x8086
1
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid false
bAGPExists false
bCanRenderWindow false
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 0
dwDDIVersion 12
dwHeight 0
dwRefreshRate 0
dwWHQLLevel 0
dwWidth 0
iAdapter 0
lDriverSize 945560
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType GeForce 940MX
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized 12
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Unknown
szDXVAModes Unknown
szDescription NVIDIA GeForce 940MX
szDeviceId 0x134D
szDeviceIdentifier Unknown
szDeviceName Unknown
szDisplayMemoryEnglish 6049 MB
szDisplayMemoryLocalized 6049 MB
szDisplayModeEnglish Unknown
szDisplayModeLocalized unknown
szDriverAssemblyVersion 23.21.13.8875
szDriverAttributes Final Retail
szDriverDateEnglish 12/20/2017 2:00:00 AM
szDriverDateLocalized 12/20/2017 02:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 2.3
szDriverModelLocalized WDDM 2.3
szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nvlt.inf_amd64_d645963114baa101\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvlt.inf_amd64_d645963114baa101\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvlt.inf_amd64_d645963114baa101\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvlt.inf_amd64_d645963114baa101\nvldumdx.dll
szDriverNodeStrongName oem33.inf:0f066de3dcbc69ab:Section200:23.21.13.8875:pci\ven_10de&dev_134d&subsys_505017aa
szDriverSignDate Unknown
szDriverVersion 23.21.0013.8875
szKeyDeviceID Enum\PCI\VEN_10DE&DEV_134D&SUBSYS_505017AA&REV_A2
szKeyDeviceKey Unknown
szManufacturer NVIDIA
szMiniVdd unknown
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized unknown
szMonitorMaxRes Unknown
szMonitorName Unknown
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Unknown
szRankOfInstalledDriver 00D10001
szRegHelpText Unknown
szRevision Unknown
szRevisionId 0x00A2
szSubSysId 0x505017AA
szTestResultD3D7English Not run
szTestResultD3D7Localized Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized Not run
szTestResultDDEnglish Not run
szTestResultDDLocalized Not run
szVdd unknown
szVendorId 0x10DE

Log Messages

  • [1592:1404:0525/103715.159:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
  • [1592:1404:0525/104435.475:ERROR:gles2_cmd_decoder.cc(12012)] : [.Offscreen-For-WebGL-000002215E3D0F60]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer
  • [1592:1404:0525/104445.483:ERROR:gles2_cmd_decoder.cc(12012)] : [.Offscreen-For-WebGL-000002215E3D0F60]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer
  • [1592:1404:0525/104720.328:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
  • [1592:1404:0525/105917.728:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
  • GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
Link to comment
Share on other sites

"Disabled Features: native_gpu_memory_buffers"

what does that mean?

Wish I knew more about the hardware stuff here... looks like its time to do some research.
GpuMemoryBuffers Status

ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only


Im pretty sure that is saying the GPU is not handling the buffers, but maybe I am mistaken.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...