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rexDrag, rexSlider, rexVirtualJoyStick, rexScroller


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rexDrag

Drag game object.

It wraps input events into a class, and have some extra features:

- Drag on axis (horizontal, vertical, or both)

- Try dragging object, see live demo.

 

Links

Live demo

  • Create and drag object : When pointer down (touch start), an object will be created and dragging. (object was created after touched, therefore it won't fire 'dragstart', or 'drag'  event from Phaser.Input)

 

rexSlider

Drag thumb on a slider bar.

 

Links

Live demo

  • Slider bar : drag white thumb, or press left/right arrow key

 

rexVirtualJoyStick

Simulate cursor keys according to touch events.

 

Links

Live demo

 

rexScroller

Drag content. Slow down when dragging released, pull back when out of bounds.

 

Links

Live demo

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